I know you have seen and heard all the details related to the massive multiplayer event that happened in LA but here’s the details you really want to know in all their glory. Courtesy of weplayCOD.net.
Misc. Info.
-Max Rank- 70
-Each perk has a “Pro” level that is unlocked by completing perk-specific challenges
-Ranking and Points distribution has been revamped
-100 experience per kill is the new baseline
-Specific actions dole rewards (i.e. headshot, sniping, downing chopper, etc)
-Prestige has been changed. Completing Prestige will be rewarded
-Modded controllers have been addressed
-Akimbo is an attachment for certain weapons (i.e. PP2000)
New Perks and Death Streaks
Marathon- Unlimited Sprint
Lightweight-Faster sprint
Commando- Increased melee disance
Hardline- 1 less kill required for killstreak
Hardline Pro- 1 less death required for deathstreak
Scavenger- Full resupply from dead bodies
Coldblooded- Undetectable by UAV, air support, sentries and thermal.
Scrambler- Scrambles enemy’s UAV
Bling- 2 Primary Weapon Attachments
(DS) Copycat- Steal your killer’s class in killcam..4 deaths without kill. Keep class only 1 life.
(DS) Painkiller- 10 second health boost when you spawn
Killstreak Rewards (3 active per class)
3- UAV
4- Care Package- Random killstreak.
4- Counter UAV
5- Sentry Gun (automated machine gun)
5- Predator Missile
6- Precision Airstrike
7- Attack Helicopter
9- Pave Low – Link
11- AC-130
Confirmed Weapons
M4A1 Assault Rifle AR
L86 LSW AR
Colt .44 Magnum Sidearm
Equipment
Frag
Semtex (sticky grenade)
Throwing Knife
Tactical Insertion- Allows you to choose respawn point. Lose mini-map.
Blast Shield- Increased explosive resistance
(Snipers and Shotguns CAN have suppressors/silencers)
Accolades
None Spared – Killed entire enemy team.
Switchblade – Most knife kills.
Grudge Match – Most kills of same player.
Pathfinder – Most UAV’s.
Sprayer – Most hip-fire kills.
Vengeful – Most paybacks.
Secondary Weapons
Secondary weapons are no longer just pistols – they include machine pistols, shotguns (standard and automatic), and various rocket and missile launchers. This is great news for snipers, who will no longer be helpless in close-quarters (an automatic shotgun is a sniper’s best friend). And with a well-fired missile, you can take down helicopters, AC130s, UAVs and other nuisances. -GR
Attachments
CoD4’s red dot sight, grenade launcher, and suppressor are still here, but there’s so much more. Attachments no longer refer to just physical objects and properties, they can refer to skills too. Akimbo (dual wielding) and Rapid Fire are a whole lot cooler than “Digital Camo.” Other new attachments include a heartbeat sensor, thermal scope, and tactical knife.
In other news, sniper rifles can now be fitted with suppressors. “Run and gun” players may not like the change, but sneaky bastards like myself are all over it. Shotguns are now suppressible too. -GR
Riot Shields
If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in, and when you’re using your secondary weapon, the shield is stowed on your back, giving your quantum singularity a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.
Game Modes
Demolition- A new and improved version of Call of Duty 4’s Sabotage mode. Everyone on the attacking team has a set of explosives and these can be set on two bomb points simultaneously. The attacking team tries to bomb both points before the round ends. Successfully blowing up one point extends the time limit. The countdown timer on the explosives is around 45 seconds to give the defense a chance. -G4
Capture the Flag- Standard CTF, but capturing the enemy flag requires your flag to be at home. Picking up a flag is done automatically by standing over it for around a second. Returning a downed flag is just as fast. Flag carriers will appear on your HUD as periodically updating waypoints, showing the carrier’s position as of a few seconds ago.
Multiplayer Maps
Afghan – Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.
Favela – Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.
Highrise – This map’s uncharacteristic modern urban setting is very welcome. The map is comprised of the roof of an unfinished skyscraper (complete with helipad), two interior office spaces at the northern and southern ends, and a passageway which connects the two sides
Accolades
None Spared – Killed entire enemy team.
Switchblade – Most knife kills.
Grudge Match – Most kills of same player.
Pathfinder – Most UAV’s.
Sprayer – Most hip-fire kills.
Vengeful – Most paybacks.
Aha! That’s why we have callsigns, which are essentially big customizable plaques which pop up when you score a kill or perform a commendable action. Callsigns include a title, which is a string of letters (in this case “My name is”), an insignia (that ghostly fellow), a background, and, of course, your gamertag and rank. The titles, insignia, and backgrounds are all unlockable, and there are hundreds of them unlock. You can unlock them by leveling up, or by completing certain prerequisites. For example, we unlocked the “Accident Prone” insignia, presumably from falling off too many ledges.